Ludum Dare 39: Post-Mortem
After having lots of fun last time, I decided to participate in another Ludum Dare. This time the theme was “Running out of Power” which I didn’t particular like but oh well. I’ve started working for the first ~4-8 hours on a metroidvania style game where the general idea of my core mechanic was to “scale with energy” and having everything reduce your energy, which didn’t come together at all (also I realised my crappy pixel art works even worse with humans :D). …