Ludum Dare 39: Post-Mortem

After having lots of fun last time, I decided to participate in another Ludum Dare. This time the theme was “Running out of Power” which I didn’t particular like but oh well. I’ve started working for the first ~4-8 hours on a metroidvania style game where the general idea of my core mechanic was to “scale with energy” and having everything reduce your energy, which didn’t come together at all (also I realised my crappy pixel art works even worse with humans :D). …

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Ludum Dare 38: Post-Mortem

A friend told me he was going to participate in the Ludum Dare 38 compo and since I haven’t participated in one for quite some time, I decided to participate as well. Which means for those who’re unaware, spending a whole weekend to craft a game from scratch on my own. And for the first time I was able to actually finish something in a game jam. How? Well, scope. Sounds dumb and it kinda is but instead of trying to make a game in 48h I decided that the core game has to be done in like 12 hours. …

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